TryHard Towers: Floor Two

Into the second layer of the rabbit hole…

Once I got the chance to really play with the lighting while building the first floor, it became apparent to me, I need to open this baby up and show more glass! Once you make your way to the second floor you’ll notice the stark difference from the close quarters starting zone. I really wanted to give some room to sprint, make strategic positioning plays, and prepare for the weapon POI’s and zone movement ahead.

So much glass…

Yeah, I think once it gest into play, I may create a thicker layer of frosted glass, giving a little more transparency behind movement. But, that can also make your movement and route even more crucial?! Who knows..

Floor 2 Layout

Yeahhh, that glass though…

I was talking a lot with WellsO about what he thought would be cool, and we decided to google “cool modern offices”. After a ton of really cool options we put together a mood board of what we thought would be a fun experience to play in, that we haven’t seen.

Floor 2 & 3 Mood Board

With that, we opened up the room

two stories high, giving you way more head room and giving the room a shiny open feel. Brought LOTS of garden life in various ways, with unique pathways to the movements to the higher floors!

Few more quick details about Floor two.

  • Four corner rooms with zip lines upwards
    • Nursery Room
    • Tropics Garden
    • Supply Room
    • Office
  • Center tree with planters around
  • Weapon POI (still TBD)

 

Share the Post:

Related Posts

Subscribe to our socials!

This is the best way to support us, and stay updated on all new things from TribeTryHard! If you're the email type, toss that below and you'll be the FIRST to know new things!!